View Full Version : Star Wars The Old Republic Trailer
YChang
06-09-2009, 11:40 AM
Sigh...if the movies could only be as cool as some of these video game cinematic/concepts.
http://www.gametrailers.com/video/e3-09-star-wars/49937
Jersey Man10
06-09-2009, 12:19 PM
I wanna be a Jedi!
Eastwood22
06-09-2009, 12:41 PM
I know some of the people working on this. Bioware Austin is heading up the project.
I'm also trying to wiggle my way in to an audition to do some voice over work for the game.
lowery21
06-09-2009, 12:52 PM
Wow, that looks amazing.
tx 3 putt
06-09-2009, 01:15 PM
wow
who knew that jedis are just like grundel, don't need to lock their doors
Jersey Man10
06-09-2009, 01:27 PM
Was that dude Darth Vader?
John Coctostan
06-09-2009, 02:34 PM
They're going to have to hose down the comments section of that site after the fanboy orgy that's taking place.
Junon
06-09-2009, 02:42 PM
I know some of the people working on this. Bioware Austin is heading up the project.
I'm also trying to wiggle my way in to an audition to do some voice over work for the game.
Hey man if you're not joking and could really pull some strings, PM me.. or shall I PM you? I've always been interested in (and encouraged to try) voice acting but it never struck me as the easiest gig to get into.
Eastwood22
06-09-2009, 03:06 PM
Hey man if you're not joking and could really pull some strings, PM me.. or shall I PM you? I've always been interested in (and encouraged to try) voice acting but it never struck me as the easiest gig to get into.
They are in the process of hiring producers for the sound and voice work. 9 times out of 10, whoever they hire will already have a pool of guys they have in mind. My chances are ultra slim. I'm just looking for a foot in the door because once you get in, you get pretty regular work as long as you give what they ask for without a lot of hassle and direction.
random horn
06-09-2009, 03:13 PM
Was that dude Darth Vader?
looked more like malak from kotor. there might have been a revan-esque character in there as well.
Viper
06-09-2009, 03:44 PM
Was that dude Darth Vader?
assuming this is the same time period as the original kotor on xbox, this takes place roughly 4000 years before Darth Vader was born.
Eastwood22
06-09-2009, 03:47 PM
Takes place 300 years after KotOR
capnamerca
06-09-2009, 04:33 PM
jesus. sign me up. now I HAVE to buy a 360 - fuck.
vtaenz
06-09-2009, 04:58 PM
jesus. sign me up. now I HAVE to buy a 360 - fuck.
Pretty sure it's being developed for PC. Although I may be wrong.
BigPoppaPump
06-09-2009, 05:51 PM
It's an MMO if you guys didn't catch that. It could be on 360 but I don't know who wouldn't want an MMO on PC only.
HornsN04
06-09-2009, 05:51 PM
I've heard it will be available for PC. If that is true, count me in. Looks badass.
vtaenz
06-09-2009, 06:39 PM
I swear every time I see your avatar. Will Kenny Powers be in this game?
Jersey Man10
06-09-2009, 08:18 PM
I heard it'll be for PC, but they are considering consoles too.
Michael Knight
06-10-2009, 11:37 AM
Reading about it sure doesn't sound like an MMO, hope they can pull it off. I too know someone working on it, but he also worked on Star Wars Galaxies so take that for what its worth.
BigPoppaPump
06-10-2009, 11:40 AM
Star Wars: The Old Republic, currently in development by BioWare Austin and a supplemental team at BioWare Edmonton, is an upcoming massively multiplayer online role-playing game based in the Star Wars universe.[2][3] It was announced on October 21, 2008, at an invitation-only press event.[4] The Old Republic will be released for Microsoft Windows;[2] It is not yet known if there will be a console version.[5] But sources within the industry say that console options are 'under consideration' pending further research.[6] A novelization related to the game is scheduled to come out "around the game release time."[7]
From http://en.wikipedia.org/wiki/Knights_of_the_Old_Republic_3
hayden_horn
06-10-2009, 01:14 PM
meh. mmorpg's a time sinks that i just can't get into. unfortunate.
BigPoppaPump
06-10-2009, 01:21 PM
meh. mmorpg's a time sinks that i just can't get into. unfortunate.
Nothing will ever come close to Wow sadly.
Viper
06-10-2009, 03:13 PM
Reading about it sure doesn't sound like an MMO, hope they can pull it off. I too know someone working on it, but he also worked on Star Wars Galaxies so take that for what its worth.
from what I understand Galaxies was great when it first came out, but then they patched it to be a fighting/hack 'n slash game just like WoW and everyone left.
vtaenz
06-10-2009, 04:07 PM
Eh Galaxies was okay. It felt very empty, like there was no content or overarching story. Just go and kill things or mine things so you can build things. I came back to it after the first combat upgrade they did and I enjoyed that some. It was easier to grind and the skill trees were great. Now it's just too weird and there are levels and the like. Haven't touched that game in years. Wonder if my character is still there.
BigPoppaPump
06-10-2009, 04:58 PM
Eh Galaxies was okay. It felt very empty, like there was no content or overarching story. Just go and kill things or mine things so you can build things. I came back to it after the first combat upgrade they did and I enjoyed that some. It was easier to grind and the skill trees were great. Now it's just too weird and there are levels and the like. Haven't touched that game in years. Wonder if my character is still there.
Ya it was ok, then everyone became a jedi. Then wow was born.
longhorn5005
06-11-2009, 11:35 PM
wish the star wars movies were like that.... i hope its actually a good game
^ this. That three minute trailer was more entertaining than nearly any action sequence in Eps 1-3. Fucking incredible! However, like most LucasArts games, I'm going to assume this one will have a great trailer and will be a piece of shit.
vtaenz
06-12-2009, 12:44 AM
^ this. That three minute trailer was more entertaining than nearly any action sequence in Eps 1-3. Fucking incredible! However, like most LucasArts games, I'm going to assume this one will have a great trailer and will be a piece of shit.
Thankfully Bioware is all over this, see: KOTOR.
From my limited time playing KOTOR, I could tell it was a step in the right direction...
Viper
06-12-2009, 07:44 AM
From my limited time playing KOTOR, I could tell it was a step in the right direction...
yeah it was just a crime how lucasarts made them rush out kotor 2 unfinished so they could get it out for christmas.
vtaenz
06-12-2009, 07:53 AM
Obsidian did KOTOR 2 not Bioware. KOTOR was the best xbox game I ever played before it was eventually released for the PC. It's a perfect of example of how to do things right. It will be great to see how they do on this.
Eastwood22
06-12-2009, 08:04 AM
They still haven't hired the sound producer, yet, so my fate is still unknown. It would be awesome to get in the game.
My buddy who is working on this loves it. He is a huge Star Wars fan and told me that this isn't your typical LucasArts abortion. I want to believe him, but there is some obvious bias there. It all depends on the combat system and he is tight lipped about that one.
vtaenz
06-12-2009, 08:30 AM
Bioware made KOTOR. KOTOR was flawless. Trust your buddy. When Lucas Arts doesn't have a hand in a game (as of late) it's been great. Although I wish they would do another TIE Fighter game. They were the king of adventure games years ago and their X-Wing and TIE Fighter space sims, ending with X-Wing Alliance. Man I miss those.
X-Wing vs. TIE Fighter doesn't count, that wasn't even a game just the training sim basically from the other games with pretty graphics.
lowery21
06-12-2009, 08:41 AM
KOTOR being an xbox only deal was one of the reasons I leaned towards going 360 over ps3 this time around for what its worth.
longhorn5005
06-12-2009, 11:58 AM
Bioware made KOTOR. KOTOR was flawless. Trust your buddy. When Lucas Arts doesn't have a hand in a game (as of late) it's been great. Although I wish they would do another TIE Fighter game. They were the king of adventure games years ago and their X-Wing and TIE Fighter space sims, ending with X-Wing Alliance. Man I miss those.
X-Wing vs. TIE Fighter doesn't count, that wasn't even a game just the training sim basically from the other games with pretty graphics.
loved those games too. Tie Fighter was the best.
Hellraiser97
06-12-2009, 01:55 PM
Ever since I gave up on UO shortly after the beta test, I've avoided MMO's. Despite my utter nerdom, I've never played World of Warcraft.
This game may wreck my marriage.
longhorn5005
06-12-2009, 03:38 PM
I never played WoW either, and I'm applying to medical school and it may ruin me too. The star wars nerd in me says yesssssss
BigPoppaPump
06-12-2009, 03:44 PM
^^^^^^ Have you guys played Galaxies or any other MMOs?
vtaenz
06-12-2009, 05:55 PM
I played Anarchy Online very briefly, SWG and WoW. I go back to WoW off and on. Learning to limit yourself is a big challenge.
Eastwood22
06-12-2009, 06:22 PM
I stopped playing WoW because I played it so much I got put on academic probation.
longhorn5005
06-13-2009, 10:35 AM
^^^^^^ Have you guys played Galaxies or any other MMOs?
never played wow, but read that galaxies wasn't that great of a game, with everyone becoming jedi and such.
hayden_horn
06-14-2009, 08:39 PM
yeah it was just a crime how lucasarts made them rush out kotor 2 unfinished so they could get it out for christmas.
and the ending was dreck. fucking terrible shit. i'm still pissed and underwhelmed 3 years or whatever later.
Tie fighter was the best thing ever.
need a new one now.
lonestar3
06-15-2009, 01:52 AM
Man, I realize this is an online forum, but some of you guys are fucking dorks.
That being said, all I could think of when I watched the trailer was "Man I hope those aren't load-bearing columns or this is game over."
kevwun
06-15-2009, 09:01 AM
X-Wing and Tie Fighter were great games. I wish they would churn one another one. Hell, they could just update the graphics and re-release them and I would buy them.
That being said, all I could think of when I watched the trailer was "Man I hope those aren't load-bearing columns or this is game over."
Man, I realize this is an online forum, but some of you are a fucking dork.
HookMD
06-15-2009, 01:03 PM
I wish they would make a decent game with the original characters in it. I would play the shite out of that
BigPoppaPump
06-15-2009, 01:11 PM
I wish they would make a decent game with the original characters in it. I would play the shite out of that
Jedi academy wasn't horrible, it was just after the last three though I guess.
Murfdogg21
06-16-2009, 06:21 PM
Why oh why weren't these people in charge of making the movies?
linux
06-17-2009, 12:14 AM
Man, I realize this is an online forum, but some of you guys are fucking dorks.
That being said, all I could think of when I watched the trailer was "Man I hope those aren't load-bearing columns or this is game over."
Heh, I actually thought about both things, so I guess that makes me dork squared.
Cluttered
06-22-2011, 08:35 AM
The E3 trailer:
http://www.youtube.com/watch?v=5lrk2BE4Tqc
crackamacgowski
06-22-2011, 08:58 AM
Fucking Sith.
SydneyCarton
06-22-2011, 09:25 AM
The Fucking Sith are Awesome.
fify
lowery21
06-22-2011, 04:22 PM
So he's Han, wears Indys hat, and drives the same car? I am off-put by this.
LucasArts should have made eps 1-3.
sent from my mobile hhnnnnnnggggg
Leander Horn
06-23-2011, 06:10 AM
So he's Han, wears Indys hat, and drives the same car? I am off-put by this.
Well, If I remember what I read about this, the "smuggler" class is from Han's planet and will have the same type ship.
god i wish it was a RPG like the KOTOR games instead of a stupid MMORPG
longhornsgirl
06-23-2011, 10:39 AM
god i wish it was a RPG like the KOTOR games instead of a stupid MMORPG
Agreed, I will not be getting this game just because I refuse to pay the montly fees. Hopefully they will come out with a single player experience sometime for the 360.
CurlyDumps
06-23-2011, 12:10 PM
Cinematic trailers were cool in 1998. Show some fucking gameplay footage.
BuckeyesSuck
06-23-2011, 12:47 PM
god i wish it was a RPG like the KOTOR games instead of a stupid MMORPG
Yup. Me too.
crackamacgowski
06-23-2011, 02:42 PM
god i wish it was a RPG like the KOTOR games instead of a stupid MMORPG
Subscribing to your newsletter.
HookemMatt
06-23-2011, 03:50 PM
If you sign up for their updates (like the nerd I am, I did) you get actual gameplay footage. If I read right, this is at least 500 years before the original movies, yet they still have clones and robot fighters?
EDIT: Dammit, sorry... forgot links
http://www.swtor.com/media/trailers/sith-warrior-progression?sourceid=eag2996
http://www.swtor.com/media/trailers/trooper-progression
http://www.swtor.com/media/trailers/jedi-knight-progression
HookemMatt
06-23-2011, 03:58 PM
http://www.swtor.com/media/trailers/tatooine-developer-walkthrough
http://www.swtor.com/media/trailers/bounty-hunter
crackamacgowski
06-23-2011, 04:07 PM
Yeah, KOTOR was set a couple thousand years before the movies if I recall correctly.
The technology still existed.
Viper
06-23-2011, 04:26 PM
Yeah, KOTOR was set a couple thousand years before the movies if I recall correctly.
The technology still existed.
3000 years I believe and had all the exact same technology
Cluttered
06-23-2011, 06:35 PM
Agreed, I will not be getting this game just because I refuse to pay the montly fees. Hopefully they will come out with a single player experience sometime for the 360.
Thank God. I don't have to worry about you cursing my groups or, even worse, the entire game. Crying about monthly fees is ridiculous. The amount of entertainment the game provides for what you pay per month far exceeds the value had of single player games.
Lots of 20-sided di motherfuckers in here.
I dig it.
sent from my mobile hhnnnnnnggggg
jurrasicpark
07-02-2011, 12:46 AM
what happens when everybody is either a jedi or a sith.... in terms of being like WOW i still don't see how this game will work. i will still play it nonetheless
HookemMatt
07-21-2011, 04:58 PM
Just got an email saying that pre-ordering is starting. Might be around the corner. Also, if you pre-order, you get a stone (?) that makes you able to make your lightsaber any color you want.
Cluttered
07-21-2011, 08:59 PM
Just got an email saying that pre-ordering is starting. Might be around the corner. Also, if you pre-order, you get a stone (?) that makes you able to make your lightsaber any color you want.
If it wasn't for Guild Wars 2, I'd be all over that.
SLOTH
08-31-2011, 09:41 AM
I don't think they have come out and announced their payment method yet, everyone just assumes it will be a monthly fee and it probably will. I think it would benefit bioware financially to give you a free month play time with the $50-$60 purchase of the game. If you have been keeping up with the game you have seen that this is a very story driven game despite it being a MMO, and it sounds like kotor fans would enjoy the story. Developers have said there is over 100 hours of gameplay with just your characters story. That could be exaggerated, but it's safe to say it would be worth $50-$60 alone. Giving a free month of play time is nothing new with games, but i think it would work great for this game. It will entice people that hate mmos to buy it and go through the story, and in some cases it might persuade those players to pay the monthly fee that weren't originally going to.
Bioware execs are smarter than I am, and have probably already thought about doing this if its possible, but i think it would be a mistake not to.
LonghornJudas
08-31-2011, 12:59 PM
I don't think they have come out and announced their payment method yet, everyone just assumes it will be a monthly fee and it probably will. I think it would benefit bioware financially to give you a free month play time with the $50-$60 purchase of the game.
The first month has historically been free for all MMOs and I would image it would continue here. Since EA will be spending over 200 million on the initial client and 2-3 million per month, maybe more, in support, yeah, they're going to have a monthly fee and it will likely follow the $14.99 model of other games because they know people will pay for it and they have to start making money out the gate.
I agree with Cluttered also. People need to stop bitching about the monthly fees. If you consider the amount of hours of entertainment when compared to single dinner, movie, or other activity, it's pretty cheap.
Developers have said there is over 100 hours of gameplay with just your characters story. That could be exaggerated, but it's safe to say it would be worth $50-$60 alone.
100 hours of gameplay is pretty short in terms of the MMO world. That will last the early adopters and power gamers maybe 2-3 weeks and there-in lies the problem with a large amount of MMOs. The time it takes to create content is usually vastly greater than the time it takes people to go through it, leaving months and months of downtime.
I still haven't been impressed with the actual gameplay videos, though. The animations are clunky and repetitive, the overall graphical quality isn't very pleasing (to me), and the group mechanics still appear to be lacking, even in the raid video that they showed off. I was actually quite turned off by that video. It just didn't look like a fun encounter.
SLOTH
08-31-2011, 01:16 PM
The first month has historically been free for all MMOs and I would image it would continue here. Since EA will be spending over 200 million on the initial client and 2-3 million per month, maybe more, in support, yeah, they're going to have a monthly fee and it will likely follow the $14.99 model of other games because they know people will pay for it and they have to start making money out the gate.
I agree with Cluttered also. People need to stop bitching about the monthly fees. If you consider the amount of hours of entertainment when compared to single dinner, movie, or other activity, it's pretty cheap.
100 hours of gameplay is pretty short in terms of the MMO world. That will last the early adopters and power gamers maybe 2-3 weeks and there-in lies the problem with a large amount of MMOs. The time it takes to create content is usually vastly greater than the time it takes people to go through it, leaving months and months of downtime.
I still haven't been impressed with the actual gameplay videos, though. The animations are clunky and repetitive, the overall graphical quality isn't very pleasing (to me), and the group mechanics still appear to be lacking, even in the raid video that they showed off. I was actually quite turned off by that video. It just didn't look like a fun encounter.
I didn't mention the 100 hours of gameplay for the MMO players, I mentioned it in reference to the kotor players. Those kotor players should see that as plenty of game to spend $50-$60 on.
I didn't realize most games come with one free month, I havnt started an MMO in a long time.
I don't have a problem with paying a monthly fee at all for a game like this, and I plan on doing it if it's any good.
I am kinda like you about the gameplay though, Gw2 looks far more interesting, but it could be next fall by the time that is out.
LonghornJudas
08-31-2011, 03:22 PM
I didn't realize most games come with one free month, I haven't started an MMO in a long time.
I don't have a problem with paying a monthly fee at all for a game like this, and I plan on doing it if it's any good.
I wasn't hammering you for it, btw. Just commenting. The monthly fee comment was thrown in because I was too lazy to quote Cluttered.
Nivek
09-02-2011, 10:05 AM
Too many cheaters and losers on online games.
HookemMatt
09-25-2011, 01:03 PM
Just a heads up, release date is Dec 20th.
Chult86
09-26-2011, 12:11 PM
Skyrim in November. This in December. D3 in... Q1 2012? lol
Would have been a good year to be stuck in a Maine winter for once.
Cluttered
09-26-2011, 05:02 PM
And don't forget to toss Mass Effect 3 in there at the beginning of next year.
Michael Knight
09-26-2011, 06:32 PM
Just a heads up, release date is Dec 20th.
A few months too early
vtaenz
09-26-2011, 06:34 PM
A few months too early
?
explain please
Michael Knight
09-26-2011, 09:13 PM
?
explain please
Lets just say the announced ship date took some people by surprise. Smells like what happened with Star Wars Galaxies
Cluttered
09-27-2011, 08:33 AM
Lets just say the announced ship date took some people by surprise. Smells like what happened with Star Wars Galaxies
Still not understanding. They've been saying they'll do a holiday '11 release now for a few months. Also, what was wrong with SWG's release?
USMCFieldMP
09-27-2011, 09:45 AM
I'm still seeing a Dec 2011 release date, as well... but I'm not exactly digging through EA's trash to find info.
god i wish it was a RPG like the KOTOR games instead of a stupid MMORPG
This. I need/want a good, LOOOOOONG, quality SW game for the PS3/XB360. The Force Unleashed games were too damn short... and the story wasn't exactly in-depth. I hate spending $40-$60 on a game (especially something single player with no real online following) only to beat it in a day, maybe two.
Michael Knight
09-27-2011, 10:13 AM
Still not understanding. They've been saying they'll do a holiday '11 release now for a few months. Also, what was wrong with SWG's release?
SWG was release buggy as hell. 3 weeks before the end of development they said it will be out when its ready, 1 week later they said ok we're releasing this final build and then we're launching in 2 weeks. The final build of course redid their entire combat system and the programmers all objected that they needed more time to fix shit.
This game is also being pushed out the door before its finished, unless they can do a shit ton of work between now and release.
SLOTH
09-27-2011, 10:31 AM
SWG was release buggy as hell. 3 weeks before the end of development they said it will be out when its ready, 1 week later they said ok we're releasing this final build and then we're launching in 2 weeks. The final build of course redid their entire combat system and the programmers all objected that they needed more time to fix shit.
This game is also being pushed out the door before its finished, unless they can do a shit ton of work between now and release.
I just don't see bioware making a mistake like this. I don't know where you got your intel and I'm not saying I don't believe you, it's just they have spent too much money and they are too smart of a company to have a buggy launch. There have been numerous mmos that failed because of a shitty launch, so that has to be in the front of their mind. I really can't imagine bioware would let this happen. Maybe I have too much faith in them.
vtaenz
09-27-2011, 10:37 AM
I don't think the issue here is the launch. They've been working on stability for launch since I want to say June (when I read an article specifically mentioning it).
I think the issue is balance and if everything content wise has been adequately fleshed out and tested.
I remember at launch SWG was a cluster and you could've even create your Sony account online so you could get into the game. The trick was to download mozilla FireFox at the time and you'd be able to get through. IE and Avant browsers couldn't pull it off. It feels like years ago when all that happened but in reality it was what 2003?
Sent from my Inspire 4G using Taptalk.
Michael Knight
09-27-2011, 11:08 AM
I just don't see bioware making a mistake like this. I don't know where you got your intel and I'm not saying I don't believe you, it's just they have spent too much money and they are too smart of a company to have a buggy launch. There have been numerous mmos that failed because of a shitty launch, so that has to be in the front of their mind. I really can't imagine bioware would let this happen. Maybe I have too much faith in them.
Dragon Age 2
Cluttered
09-27-2011, 11:13 AM
Dragon Age 2
I liked DA2.
SLOTH
09-27-2011, 02:18 PM
Dragon Age 2
Maybe a substandard bioware game, but you sound like you were grasping for straws with that one.
Never played da2, so I have no idea what you are talking about, but I hardly see how it's relevant here.
Bioware is probably one the best if not the best in making polished rpg games. While they have never made a mmo or anything of this size, I trust them more than any developer not named blizzard at this point in time.
Michael Knight
09-27-2011, 04:41 PM
Maybe a substandard bioware game, but you sound like you were grasping for straws with that one.
Never played da2, so I have no idea what you are talking about, but I hardly see how it's relevant here.
Bioware is probably one the best if not the best in making polished rpg games. While they have never made a mmo or anything of this size, I trust them more than any developer not named blizzard at this point in time.
We'll see. Keep in mind its not Bioware in charge ultimately its Lucasarts and EA and of course George Lucas.
linux
09-27-2011, 05:24 PM
Bioware is long gone man, they sold their souls to the EA devil.
HornFan79
10-06-2011, 02:19 PM
Been in Beta for both builds now; imo, again just my opinion this game will not survive. Feels clunky, graphics are dated and it's really not a whole lot of fun. If you have played any MMO before you have played SWToR. Dialogue cut scenes are well though out and the voice acting is good but not enough to make me want to pay them 14.99 a month.
Michael Knight
10-06-2011, 02:42 PM
Been in Beta for both builds now; imo, again just my opinion this game will not survive. Feels clunky, graphics are dated and it's really not a whole lot of fun. If you have played any MMO before you have played SWToR. Dialogue cut scenes are well though out and the voice acting is good but not enough to make me want to pay them 14.99 a month.
That was my opinion as well. It's got potential but its not there yet. I hope they can pull it off. As far as being fun to play Jedi was about 10x better than smuggler
HornFan79
10-06-2011, 02:55 PM
I've played trooper, knight and consular so far. Haven't given the smuggler class a go yet.
AnotherLawyer
11-09-2011, 12:45 PM
I got an invite for limited access to the Beta from 11/11-13. Anyone else?
SLOTH
11-09-2011, 01:07 PM
I got an invite for limited access to the Beta from 11/11-13. Anyone else?
Yep, I did. Was a little skeptical at first because of fake emails and shit, but they are legit. I'm downloading the client and all that right now.
Can somebody that's been in the beta tell us what all we will have access to? Organized pvp?
hempmal
11-09-2011, 01:52 PM
I'm in for the weekend also. Got the email overnight and started downloading after their website came back from maintenance.
Cluttered
11-09-2011, 02:09 PM
I did not and even though I'll be more than busy with Skyrim, I'm still annoyed and confused as to why I didn't receive one.
BuckeyesSuck
11-09-2011, 03:43 PM
I did not and even though I'll be more than busy with Skyrim, I'm still annoyed and confused as to why I didn't receive one.
You're probably not popular enough....sorry bro...
HookemMatt
11-11-2011, 08:45 PM
Anyone else having problems getting in? I tried one server, said I was number 2896 in the queue. Next one said 989, and I'm just looking at The Old Republic screen & the emblem in the lower right just keeps moving?
SLOTH
11-11-2011, 11:00 PM
im not having any problem at all. i think there was a list of servers that were high pop that bioware said not to go to on the main launch window.
Cluttered
11-12-2011, 07:38 AM
You're probably not popular enough....sorry bro...
I was popular enough! Got my invite yesterday....But, you know what, fuck you SWTOR! I'll see you come December 17th, or whenever it is you start early access for pre-orders. Until then, for Skyrim! For the Stormcloaks!
SLOTH
11-12-2011, 11:34 AM
im playing a sith inquisitor sorcerer. i am really liking it so far. one thing that is really important to me in mmos is the UI, and the UI in this is really sleek and easy to look at. just chose healing as my advanced class, so im hoping to get in some 5 mans and see how it is.
Junon
11-14-2011, 10:31 PM
Played way to much of the weekend beta event.
Not saying much here, but this game is basically KotOR and WoW/Rift with a slider.... you pretty much choose which game you want to play at any given time.
Curse is giving away 175k beta keys that must be redeemed by Friday. http://www.curse.com/news/star-wars-the-old-republic/42982-star-wars-the-old-republic-beta-keys-at-curse
vtaenz
11-15-2011, 01:39 PM
I'm confused, I got an email for the beta and then had no way of downloading the client or anything. What gives?
hempmal
11-15-2011, 02:53 PM
I'm confused, I got an email for the beta and then had no way of downloading the client or anything. What gives?
They are inviting everybody who signed up to test prior to Nov 11 to their next beta weekend, which has not been announced yet. In addition to those already signed up, Curse, Massively and other sites are being given tons of beta keys that can be redeemed before this weekend to be allowed in the final beta stress test.
As far as the next weekend testing phase, a new build is being pushed this Thursday so this weekend is out. They will probably announce this Friday or early next week when the relatively open beta will begin.
Looking forward to getting back into the game.
Jugthug42
11-15-2011, 03:09 PM
Hoping that they do some serious optimization. I am loving the game but there is no reason the game should have such poor performance.
If they had another 3 or so months before launch this would probably be the best MMO to ever launch, but I'm afraid quite a few people will get frustrated with the launch bugs.
Junon
11-15-2011, 08:27 PM
What poor performance? I can't say I ever noticed going below 60 FPS, and the ingame meter was indicating that my CPU was my actual bottleneck, indicating the graphics load isn't all that heavy (most people I've read have also have a CPU bottleneck). This game is designed to compete with WoW in almost every way, and ekeing acceptable performance out of old/budget machines is one element of that.
Jugthug42
11-16-2011, 01:21 PM
An Intel E8400 and AMD HD6750 should be pulling a higher average framerate than 20 on low-medium settings. I'm going to be upgrading my RAM for launch, but 2 Gigs should theoretically be fine. Poor performance is a huge issue with the current build, as indicated by testers on the forums.
Any of y'all get into the stress test that starts tomorrow? I have the client downloaded, installed and ready to go. I'm going to try out a Republic Trooper.
Any of y'all get into the stress test that starts tomorrow? I have the client downloaded, installed and ready to go. I'm going to try out a Republic Trooper.
It started today, I made a sith inquisitor
Cluttered
11-25-2011, 08:19 PM
Playing today for the first time. Really hoping they are holding back on graphics during this beta test. Still, I'm enjoying dicking around as a Bounty Hunter.
vtaenz
11-26-2011, 12:12 AM
The first area was enjoyable enough as a level up zone but as a sith warrior after that, I went to the second planet but the game just really doesn't seem fun to me yet. I'm not sure if I will really touch it the rest of the weekend. The interface doesn't feel as intuitive as I would like and when I went to look for information on certain things from earlier it took me a while to search around for the codex. It kind of feels like stuff is buried in places and then screens kind of pop up on you when you're looking to click on things but you can't move them around or resize them.
I think there is a way to queue for dungeons and/or battlegrounds from your interface but that wasn't really clear. I'm pretty sure you can queue for a battleground from the "fleet ship?" but I don't know about dungeons. I went through every available menu I could click on and couldn't find it. That's kind of an issue for someone new to the game. I remember a stat about WoW that was posted that said they lose the majority of first time players right after level 10. Well I hit level 10 and now it kind of feels like that. The skill trees don't really seem to interest me. Maybe it's just the class but I started an agent also and I made it to level 3 before deciding that wasn't the class for me.
SLOTH
11-26-2011, 08:34 AM
I played last beta weekend and it is possible it has changed, but there is no automatic queue up for dungeons. There is a lfg channel though that is easily accessible. There is a pvp battleground queue, it is a small icon in the lower right hand corner. The help tips that pop up tell you all of these things.
Playing today for the first time. Really hoping they are holding back on graphics during this beta test. Still, I'm enjoying dicking around as a Bounty Hunter.
I wasn't impressed with the graphics, either. The UI is pretty shitty for a modern game as well. Overall I think it's a decent game with some potential.
Cluttered
11-27-2011, 02:31 PM
Edit...Wrong thread.
vtaenz
11-28-2011, 10:17 AM
So after spending some more time on it I'm starting to come around a bit more on the game. One has to keep in mind that if you're coming from another MMO that you've played for years or can recall playing for years you have to remind yourself how you felt when you first played the game. The social interactions you've spent fostering with online friends is gone, you're back at step 1.
I realized the difference in playing the game when I had some friends log into the beta and we ran a "dungeon" (flash point). It was pretty entertaining. I don't know if these flash points are meant to be run once or more than once to grind for loot. I know it's a beta but assuming this is close to a finished product it still needs some polish on it. I'll assume that certain bugs will be taken care of, like not being able to loot or enemy corpses not falling to the ground and staying upright.
I'm assuming UI will be easily moddable by the community because the base one feels kind of meh. My biggest issue is with the chat window and party frames, I would like to move those around to other areas and really the only thing that can be moved is the chat window which would be fine but there's really not a good place to put it.
The story line is entertaining enough and the voice acting is top notch. The combat is actually enjoyable, it's one of those things I haven't even commented on because I don't feel as though right now there's anything wrong with it based on the class I spent time with. One thing that kind of overloads you though are the number of skills. My double action bar was about full at level 16. There's 50 levels, at that rate I feel as though I'll have a ton more to learn. If not, well then it feels like they're throwing too many skills at you at once without setting up quests that utilize these skills in a clear way. What's nice about this game are the story line quests, this is a perfect way to introduce new skills you learn within these tailored quests.
It mostly looks pretty good for what it is, the problem here is that the weather effects, the ones that I saw at least, are pitiful and they really stand out, in a bad way, when set against the background of everything else.
Finally I'll go back to what I said earlier, the menus still don't feel as intuitive as they could be. They're almost there but I still feel like sometimes I have to search for some things. Also, my companion's character sheer, if I select them and right click on a weapon in my inventory I would expect it to be equipped by them, not by me. Same goes for armor. Also if I look at armor or a weapon with my companions screen open I would expect the stats comparison to be with what they have equipped, not me. It's a small annoyance but it's compounded when it's something I constantly do.
I didn't get as far as I'd like in the beta, haven't gotten my ship, but so far I think they have something with potential here. They do enough different to make themselves standout but I don't know for sure because the only thing that keeps people is content and immersion after a while.
Chult86
11-28-2011, 03:10 PM
The UI is utter shit.
The gameplay however, was actually very very good. Questing, while at it's core the same as every other MMO, "felt" different due to the dialogue/etc.
Preordered.
Pablo
11-28-2011, 04:55 PM
I'm an EQ - EQ2 fanboi, having played both games as a high end raider for years at different times. I sold my eq2 account in April of 2010 for a decent chunk of change and sold my gaming rig shortly after that, saying to myself that I'd never play an MMO again....
Now that I've seen TOR and hear that some of my old guildmates are headed into this game, I find myself conflicted about playing this again. Unfortunately, without a gaming rig, getting back into it could be expensive. I have a decent work laptop and I'm a system admin, so I can naturally get away with using it for my gamer.
I'd really like to get into beta testing to see how it runs on this laptop though. I've submitted my info, but haven't heard anything yet. Any tips on acquiring a beta invite?
Augie Garrido's Driver
11-28-2011, 05:47 PM
I think beta is pretty much over. This weekend was the stress test (everyone invited to participate). It's possible there will be one more before launch, but i doubt it. Preorder early access starts the 20th
Sent from my SCH-I510 using Tapatalk
Cluttered
11-28-2011, 09:43 PM
So, I've now played 6 classes in the beta. Here are my quick thoughts off the top of my head:
Positives
1. Combat really does feel heroic. I heard a dev use that word on a video and it's really true...No fighting little rats or anything 1v1.
2. Love the story and the voice overs. I feel so much more connected to my character and feel there is purpose.
3. Every class has it's own unique story and none of them follow the same route, at least in the beginning. Seriously, every class I tried had a story that didn't even come close to feeling like any other.
4. Companions are great.
6. Love the stylized art direction.
7. Lore. With some, if not most, MMO's...There is very little lore going into the game. I've never been the kind of person to take my time once I'm in game to learn about all the past events, and even if you do, it's sometimes hard to get into the universe's history. However, with TOR, you already know so much about the types of characters involved. Also, Bioware has done a great job writing the lore sections of the codex and smartly introduce you to those sections.
Negatives
1. High resolution textures are needed. Now, these may be absent for the stress testing...But if they simply don't exist...Then that is horrible news.
2. Lack of ambiance. The game needs more background noise, especially in the cities, and there needs to be more NPC activity and movement.
3. Character customization, while not horrible, should be better in this modern day MMO. Only having 4 body types is ridiculous.
There are a lot more positives that I just can't think of right now. I'm really enjoying the game and can't wait for it to get started. The game is released on the 20th, early access will be sometime before that.
Finally, I've never played an MMO where I was interested in every single class, until TOR. They are all interesting to me (Inquisitor is the least interesting, for me). I had planned on being a Jedi Consular for a long time on the Republic side, and I still will, but I was uncertain what I'd be on the Empire side, until today. I tried out Imperial Agent and it's fucking fantastic...No doubt that I will be doing that class when the game releases.
Doc.Pringles
11-28-2011, 10:21 PM
Yes.. but is it a WoW-killer..?
Chult86
11-28-2011, 11:38 PM
Yes.. but is it a WoW-killer..?
It's better than Rift, AION, WH40k...
And it's the SW license, that alone is worth 800k subs. WoW can't be killed. It's too big to fail for now. BLizzard has lost significant subs for 2 quarters in a row now, so we'll see. As a hardcore WoW raider, I can tell you that this patch that comes out tomorrow will be the last hurrah for a LOT of people.
They are all interesting to me (Inquisitor is the least interesting, for me). I had planned on being a Jedi Consular for a long time on the Republic side, and I still will
they are basically the same thing
Agree with what most of you have said
mediocre graphics
terrible ui
great storyline - I especially enjoyed one quest where I was asked to track down a spy only to find out it was the guy who hired me wife who was slipping info to a rebel agent she was sleeping with. When I reported back to him the news of his wife, I lead our discussion to punishment of his wife for treason and he ended up setting her up to where I could kill her, which I did. It was dark evil and great
Im not a fan of consensual pvp and or faction based pvp, maybe it changes in higher levels or when the game goes live but if I want to pk someone who is not in a safe zone I should be able. Especially if I am a Sith
Cluttered
11-29-2011, 12:17 AM
What is basically the same? Consular and Agent? Can't agree there, especially since I will be going Shadow and Sniper.
http://www.mmo-champion.com/threads/1026628-Trollsbane-s-TOR-review
Well worth the read, best assessment I've seen yet.
I leveled a Trooper to 26 and really enjoyed it, the low level PvP was balanced extremely well, it blew WoW's away. The storyline was amazing, no more just clicking accept quest not reading a thing and then looking on my map to see where I need to proceed to and what I need to kill like I do in WoW. I was extremely disappointed with Coruscant, you didn't get to see much of it besides slums, sewers and a cargo bay, you could only see the city from the taxi service. I absolutely LOVE the professions, being able to grind skill with your companions was extremely useful and saved so much time. I'm strongly considering preordering this game within the next week.
puracaine
11-30-2011, 06:56 AM
That was a good read. I have been on the fence whether to order this game or not, but that review sold me. What type of server do you think you guys will play on at launch?
Cluttered
11-30-2011, 07:58 AM
Great review. I've played a lot of MMO's but luckily I haven't become as jaded and cynical as many MMO players who'd I consider a "junkie". TOR has done so, so many things well and yet other people simply don't see it. The comparisons are always to WoW and yet they compare TOR to WoW as it is now, not as it was a launch. I've often said that, for some reason, and I think it's because there are so few new major MMO's that get released, MMO players are unable to say "You know what, that game is good, it's just not for me." as people seem to easily do for single player games.
I can't wait to start TOR and see how it evolves.
Cluttered
11-30-2011, 08:46 AM
That was a good read. I have been on the fence whether to order this game or not, but that review sold me. What type of server do you think you guys will play on at launch?
Not sure yet. I have friends that will be playing Empire on a PvP server so I suppose I'll have my Imperial Agent there. In contrast, I'll probably put my Consular on a PvE/RP server.
Pablo
11-30-2011, 03:16 PM
I read somewhere that if you hadn't pre-ordered by now you wouldn't get in on the 1st pre-release day, the 15th?
Any one able to confirm that? If so, I'll be waiting to purchase on release day then.
supermyles
11-30-2011, 04:39 PM
Awesome work
Cluttered
11-30-2011, 05:57 PM
I read somewhere that if you hadn't pre-ordered by now you wouldn't get in on the 1st pre-release day, the 15th?
Any one able to confirm that? If so, I'll be waiting to purchase on release day then.
More than likely true. I believe they have over 900k physical box pre-orders in the USA alone, not counting people, like myself, who are digitally downloading. Pre-orders started on July 21st and I pre-ordered on July 26th, hoping that will be in the 5 days early release bubble, but at the very least I'm sure it'll be 4 days.
If I had to guess what you'd get for pre-ordering today, and this is based on absolutely nothing concrete, I'd guess 3 days.
puracaine
12-01-2011, 09:34 AM
Did any of you guys get in to any nice world pvp while leveling? I've always enjoyed world pvp more than instanced, so I think I may end up up on a straight pvp or rp-pvp.
TexasEx06
12-01-2011, 12:45 PM
I'm pissed at myself, forgot my test day, missed everything.
TexasEx06
12-01-2011, 12:46 PM
I read somewhere that if you hadn't pre-ordered by now you wouldn't get in on the 1st pre-release day, the 15th?
Any one able to confirm that? If so, I'll be waiting to purchase on release day then.
The email I got said you could get in as early as 5 days pre release, but I don't know if that's capped to a certain number of people.
Cluttered
12-01-2011, 02:48 PM
Did any of you guys get in to any nice world pvp while leveling? I've always enjoyed world pvp more than instanced, so I think I may end up up on a straight pvp or rp-pvp.
The highest level I got to was 11 so never had a chance to experience world PvP. Not sure about world PvP, but there are a lot of videos on YouTube showing warzone PvP and it looks like a blast.
If you guys want to play together, let me know because I'll likely he the first person with access and I'll let you know the server.
Pablo
12-01-2011, 03:04 PM
Final Beta Weekend is this weekend. It looks like a small group of testers from previous weekends were invited. Looks like no invite for me....bleh
SLOTH
12-01-2011, 03:27 PM
The highest level I got to was 11 so never had a chance to experience world PvP. Not sure about world PvP, but there are a lot of videos on YouTube showing warzone PvP and it looks like a blast.
If you guys want to play together, let me know because I'll likely he the first person with access and I'll let you know the server.
I'd be down to play together. I plan on this taking most of my gaming time. Should be about skyrimed out by then. I 100% will be going empire on a pvp server.
Did any of you guys get in to any nice world pvp while leveling? I've always enjoyed world pvp more than instanced, so I think I may end up up on a straight pvp or rp-pvp.
Briefly at level 26 on Tatooine. I ran into 3 Sith players outside of a Republic Camp, I knew I didn't stand a chance 1v3 so I trained them to level 50 guards for some lulz.
puracaine
12-02-2011, 11:33 PM
Briefly at level 26 on Tatooine. I ran into 3 Sith players outside of a Republic Camp, I knew I didn't stand a chance 1v3 so I trained them to level 50 guards for some lulz.
Haha nice. @ Cluttered, I would roll a toon on whatever server you and any other shagsters end up on. Been wanting another mmo for awhile and I could see this game sucking me in so I would be active.
Pablo
12-04-2011, 10:25 PM
guy is streaming beta from this link for the next 1.5 hours...
http://www.twitch.tv/starwarsmmo
I would be so into this fuckin' game, but I got to buy something to play it and by something, I mean some kind of laptop...decisions, decisions, lol
Doc.Pringles
12-06-2011, 06:12 PM
http://www.youtube.com/watch?feature=player_embedded&v=o0FiIJXfoK8
Apparently Star Wars >> Skyrim
Cluttered
12-07-2011, 05:52 PM
http://www.gamebreaker.tv/world-of-warcraft-machinima-blizz-blues-12-days-of-smack-talkin/
Hahahahahahaha...This shit's hilarious.
SLOTH
12-08-2011, 11:29 AM
Early game access can start as early as the 13th. They say it is based on when you pre ordered when you get in.
Cluttered
12-12-2011, 12:26 PM
Your US server list:
-------------US servers------------------
Belgoth's Beacon - PvE - East Coast
Bondar Crystal - PvE - East Coast
Canderous Ordo - PvE - East Coast
Corellian Run - PvE - East Coast
Cosmic Turbine - PvE - East Coast
Darth Bandon - PvE - East Coast
Darth Malak - PvP - East Coast
Dreshdae Cantina - PvE - East Coast
Drexl - PvE - East Coast
Firkrann Crystal - PvE - East Coast
Holocron of Adas - PvE - West Coast
Infinity Gate - PvP - East Coast
Iron Citadel - PvP - West Coast
Jedi Covenant - PvE - West Coast
Jet Nebula - PvE - West Coast
Jung Ma - PvE - East Coast
Juyo - PvP - East Coast
Keetael - PvP - East Coast
Khoonda Militia - PvE - East Coast
Ki-Ta Kren - PvP - East Coast
Mandalore's Helmet - PvP - West Coast
Mind Trick - PvE - East Coast
Moomo Brothers - PvP - West Coast
Nigut Road - PvE - East Coast
Primus Goluud - PvP - East Coast
Prophecy of the Five - PvP - East Coast
Pulsipher - PvE - West Coast
Rohlan Dyre - PvE - West Coast
Rubat Crystal - PvE - West Coast
Shadow Hand - PvE - East Coast
Shawken Spire - PvE - West Coast
Shii-Cho - PvP - East Coast
Shipwright's Trace - PvE - West Coast
Sith Meditation Sphere - PvP - East Coast
Sword of Ajunta Pall - PvE - East Coast
Sylvar - PvE - East Coast
Tarro Blood - PvP - East Coast
Terentatek - PvE - East Coast
The Ebon Hawk - PvP - West Coast
The Fatman - PvP - East Coast
The Hot Prospect - PvE - West Coast
The Jedi Exile - PvE - West Coast
The Leviathan - PvE - East Coast
The Mother Vima - PvE - West Coast
The Promenade - PvE - West Coast
The Shadowlands - PvP - East Coast
Uphrades - PvE - East Coast
Vulkar Highway - PvP - East Coast
Whitebeam Run - PvE - West Coast
Yoke of Seeming - PvE - East Coast
Ziost - PvE - West Coast
Still waiting for which are RP designated.
Pablo
12-12-2011, 12:58 PM
For an Austin based company, no CST Servers.....fffffffffffffffuuuuuuuuuuuuuu
vtaenz
12-12-2011, 02:18 PM
For an Austin based company, no CST Servers.....fffffffffffffffuuuuuuuuuuuuuu
A lot of times the servers are located in one of two areas and they just set up the servers accordingly, I can't recall very many companies that have their servers all in house.
MillerEP
12-12-2011, 03:07 PM
So what's the Un-official official shaggy server going to be? It better be PvP so when the clan I typically play along with starts to die down I can still find and rape face with some of you MFers.
Cluttered
12-12-2011, 03:18 PM
I've actually decided that I'm not going to do a PvP server. The only open world PvP I've ever enjoyed was Aion, because the way the game was set up. There will still be plenty of open world PvP areas to go along with warzones in TOR without being on a PvP server.
SLOTH
12-12-2011, 03:24 PM
Feels like it takes away from the mmo experience to me when it's not a pvp server. I dont care about getting ganked, and it's fun killing people that try to gank me. To each their own though. That's why they give you a choice.
Cluttered
12-12-2011, 03:46 PM
Feels like it takes away from the mmo experience to me when it's not a pvp server. I dont care about getting ganked, and it's fun killing people that try to gank me. To each their own though. That's why they give you a choice.
Ilum (level 50 world) will be an open world PvP zone. I enjoy open world PvP but when both factions are on the same map and people are less than max level (or close to it) it just becomes silly. Having a level 50 world be all PvP works perfectly, in my opinion.
Cluttered
12-12-2011, 03:47 PM
Have yall decided the class for your main? I'll be going Imperial Agent - Sniper.
SLOTH
12-12-2011, 03:55 PM
I'm going bounty hunter mercenary. I've heard the agent has the best story in the game. I might level one of those casually along with my bounty hunter.
MillerEP
12-12-2011, 06:52 PM
I'm going to ao IA, but I haven't decided on which AC yet
Cluttered
12-12-2011, 11:09 PM
To celebrate the start of SWTOR, I'd like to share my favorite part of MMO's....Vent trash talk!
http://www.youtube.com/watch?v=hIkebkpFFBc&feature=related
Cluttered
12-13-2011, 04:10 AM
Whatever you do, don't roll on Kinrath Spider. That is, unless you wish to be grouped with dickhead Brazilians.
Cluttered
12-13-2011, 06:15 AM
Well, damn....July 26th wasn't early enough for today's first wave.
TexEx09
12-13-2011, 08:12 AM
someone explain this to me...so this game is like World of Warcraft...but Star Wars style?
MillerEP
12-13-2011, 10:45 AM
Umm yeah pretty much.
First wave of early access invites went out and I just got mine...too bad I'm at work.
http://www.youtube.com/watch?v=2szTEHgqZXY
vicerous
12-14-2011, 09:17 PM
So what's the Un-official official shaggy server going to be? It better be PvP so when the clan I typically play along with starts to die down I can still find and rape face with some of you MFers.
Vtaenz and I will be on Sword of Ajunta. Thinking ill get in Friday
Cluttered
12-15-2011, 01:03 AM
Just wanted to sat quickly that I'm loving the game. I'm on Shadow of the Exalted. Level 18 Imperial Agent - Sniper. There are so many great things that have to be experienced.
Chult86
12-15-2011, 01:45 AM
Ugh... where the hell is that damn email!
Cluttered
12-15-2011, 07:22 AM
Ugh... where the hell is that damn email!
How far along now are they in regards to pre order date getting in?
vicerous
12-15-2011, 08:26 AM
How far along now are they in regards to pre order date getting in?
Anyone who redeemed the code before Oct. 3rd got in yesterday they said. Everyone up to the last week in November was the plan today.
Cluttered
12-15-2011, 11:12 AM
That's not too bad and it goes along with my guess. Before EA started people asked me when they'd get in if they pre-ordered now and my guess was either by the evening of the 15th or the morning of the 16th.
vicerous
12-20-2011, 09:49 AM
Hows everyone liking this? I gotta say, I had low expectations for the game and was only grabbing a copy because my WoW friends were playing. I finally got pre-order access on Friday and spent most of that night diagnosing a pc issue, but after that I was immersed. Spent a little over 30 hours in-game between Saturday morning and late Sunday.
Things do feel like they were rushed out the door but overall the concepts are there to be built on. I love the level of customization with companions and I think the gathering/crew skill system is much better than grinding nodes all day. Space and PvP missions give great xp and gold for limited time investment.
SLOTH
12-20-2011, 09:58 AM
Im liking it a lot. The more I play the more I appreciate and realize how much time and money bioware spent on this thing. Even if you don't like mmos, there are basically 8 different stories that are very good and very engaging. 1 of those stories is about as much as some games put out with the $60 price tag. This probably has the most content of any game I'm ever played. Sure some quests would repeat if you did all 8 stories, but each class has its own unique story. It's hard to believe this game just released. I can't even imagine all the shit they will add in the future.
Doc.Pringles
12-20-2011, 01:30 PM
Yes, but is it a WoW killer?
No, but really, in every ones' experience, does this seem like a game that has potential of being the next biggest MMO? I had played WoW in lives past, but have paid little/no attention to this game. Part of it was I never got pulled into the SW legacy, and part of it may be b/c I'm afraid to to get sucked in. I just got word that I may be on bed-rest for another 3 months, which is enough time for me to lose what little life I have remaining. Therefor, I have not even watched a tutorial, don't know a thing about classes/races, how the world (worlds?) works, so on..
But I am incredibly tempted to succumb to the pressure..
vicerous
12-20-2011, 02:11 PM
Yes, but is it a WoW killer?
Tough to say but I don't think anything will kill WoW until Blizzard's new mmo arrives. I do think it will take a lot of subscriptions, especially with WoW going downhill fast (myself being 1).
If you enjoyed WoW then you will enjoy this a lot. It doesn't try to reinvent the wheel in terms of gameplay or mechanics. It does add features and twists on traditional concepts and I'm really enjoying that. They definitely took a lot of things that were wrong with WoW and fixed them, case in point being that each class has a hybrid spec in SWTOR.
LonghornJudas
12-21-2011, 11:57 AM
I agree with vicerous. I, obviously by my previous posts here, had low expectations because a lot of the video early on just looked bad. Animations looked rough, characters and world didn't really look all that appealing, etc.
I'm 17 levels in on my Sith Assassin and am absolutely enjoying the story, progression, and many of the little things like quest rewards being tailored to the class you're playing. Either take it or take the commendation, which can be used for better equipment.
We'll see how things shake out when I get to 50, but so far I have enjoyed playing and I will likely play to at least level 10 on every class just to experience the different stories.
My one complaint so far is some of the cities are just too damn big. Way too much damn running, even with 35% sprint. SWG made this mistake, too IMHO. I think it's fine for the outside world to be big since you have speeders, but the cities really need some trimming down.
Cluttered
12-21-2011, 02:07 PM
I'm level 35 on my main and just loving this game. I've played almost every MMO there's been and BioWare has done an incredible job. I'm so impressed with almost every facet of the game and I definitely feel that TOR truly is the next big thing in MMOs.
MillerEP
12-21-2011, 02:28 PM
This game is the greatest Single-player MMOG ever made.
Cluttered
12-21-2011, 02:34 PM
This game is the greatest Single-player MMOG ever made.
How far into the game are you? Once you get into your 20s, there are tons of Heroics that require groups, plenty of Flashpoints and the social feature encourages you to group up even for regular quests.
Cluttered
12-21-2011, 02:36 PM
And, Judas, I completely disagree about the size of the cities. It's just silly when you're supposed to be in a huge city and yet everything you're doing is in a tiny area. I want that grand sense of scale in my games. Plus, once you get your speeder you get through very quickly.
SLOTH
12-21-2011, 04:40 PM
I'm level 35 on my main and just loving this game. I've played almost every MMO there's been and BioWare has done an incredible job. I'm so impressed with almost every facet of the game and I definitely feel that TOR truly is the next big thing in MMOs.
I agree completely. I'm level 31, and I would be a lot higher if it wasn't for fucking work. The only complaint I have is the auction house UI is pretty much crap, and that is a tiny tiny complaint. I really think the best is yet to come for this game too. The fact the game is this good at launch is unbelievable to me.
My server has around a hour long queue during prime time, but it doesn't really frustrate me all that much. People that get mad about that are ignorant in my opinion. It's the server my guild was placed on and I got to a fairly high level before the queues started, so I don't really feel like re rolling. But like I said, I'm not gonna get pissy about queues.
Giving every class a way to tank or heal is genius to me. Not necessarily a brand new thing, but I think they perfected the system here.
MillerEP
12-21-2011, 04:54 PM
Yeah my server queue sucks, I'm Empire side on Veela (PvP) so I have to sit around for about 45 minutes before getting on. It's agonizing, since my play-time window is reduced so much due to work and my chick.
Doc.Pringles
12-21-2011, 07:38 PM
I caved in, bought it. Installing now, with "Guardians at the Gate" all loud and shit. It makes installing seem a lot more epic..
http://www.youtube.com/watch?v=9D4QIf4Ot7o
Anyone have any advice over certain classes?
Cluttered
12-21-2011, 08:27 PM
I caved in, bought it. Installing now, with "Guardians at the Gate" all loud and shit. It makes installing seem a lot more epic..
http://www.youtube.com/watch?v=9D4QIf4Ot7o
Anyone have any advice over certain classes?
What kind of toon do you think you want to play?
Doc.Pringles
12-21-2011, 09:34 PM
What kind of toon do you think you want to play?
I normally tank/heal. I like a little control..
I'm thinking the Sorcerer/Sage, primarily for their combat rez and more tools to play around with. Having a bubble is nice too..
Next I would probably say Scoundrel/Operative, again, primarily for their brez. The Commander/Mercenary seems like fun because their heals revolve round continuously casting to reach their potential. I just love having brez too much..
I will likely play all 3 for a little while to get a feel, then make a commitment.
Cluttered
12-21-2011, 11:49 PM
Sounds like you've got a good handle on what you want to do. This is the first MMO I've ever wanted to play every single class.
I got my Legacy name last night. One of the perks of being in on the first day is beating people to the punch for stuff like that. All my Empire toons will now have the last name Black, and together they are called "The Black Legacy". Those names are server unique as well.
SLOTH
12-22-2011, 08:44 AM
I normally tank/heal. I like a little control..
I'm thinking the Sorcerer/Sage, primarily for their combat rez and more tools to play around with. Having a bubble is nice too..
Next I would probably say Scoundrel/Operative, again, primarily for their brez. The Commander/Mercenary seems like fun because their heals revolve round continuously casting to reach their potential. I just love having brez too much..
I will likely play all 3 for a little while to get a feel, then make a commitment.
I am playing a merc healer right now. I am absolutely loving the mechanics of it. The resource system bioware has put in is amazing to me. I can literally heal a fight that lasts hours if I'm casting my stuff correctly. It really rewards you by using the mechanics right. Healing was always pretty boring to me in wow, but I am loving healing these flashpoints so far. This is probably the only mmo ever that I would consider rolling another healer with a different class because of how much I like the system.
Not trying to sway you to a BH or anything, just saying that a healer is probably a good choice.
Chult86
12-22-2011, 12:06 PM
Game is amazing, I really enjoy it.
Only things that are annoying are the Auction House and the UI. As someone who hasn't paid for his car in the last year by exploiting ingame economies and selling the currency, a terrible AH UI is beyond frustrating.
As a Sith Assassin, many of my damage abilities are from procs, and tracking them at the bottom of the screen over my health bars is retarded.
The lack of a damage meter is terrible as well. How do I know if I'm playing optimally? Or if someone in my flashpoint is just bad? I see them waving the lightsabers and shooting bullets... but I have no idea if any of us are playing correctly at all lol.
Those aside, the game's an absolute blast to play.
Doc.Pringles
12-22-2011, 01:22 PM
Sounds like you've got a good handle on what you want to do. This is the first MMO I've ever wanted to play every single class.
I got my Legacy name last night. One of the perks of being in on the first day is beating people to the punch for stuff like that. All my Empire toons will now have the last name Black, and together they are called "The Black Legacy". Those names are server unique as well.
I'm the same way. DPS's always feel more "exciting" overall, primarily for PVP. Sort of gives you a sense of empowerment, and that you can handle most of the game without assistance. All the DPS classes intrigue me. As I mentioned before though, I generally prefer tank/healz because I like beig=gn more of an impact-player. Add in that there is no dual-spec, and I hear dual-spec that Bioware is pondering about would be constrained to a single advanced class.
The gripes I've had thus far are pretty similar to everyone else. I'm not an incredible fan of the UI. I haven't checked every setting, but not seeing my damage is a pretty big drawback. It makes it a lot more difficult for rotation optimization. An additional gripe of mine is not having sell-value for random junk. It's no bueno when my inventory is full, and I try and decide what to toss/keep, but there are is no values on anything. I'm not sure if it's "sell it once and you save the price" or what, but I'm sort of a hoarder, and my I despise coming across "inventory full". My last gripe is I haven't seen anything on crafting skills yet. It's not really a gripe, because I am a low level, but I prefer getting "some" overview of them early so I can plan it at a low level.
Any word on how easy it is to write addons for SWTOR?
SLOTH
12-22-2011, 02:16 PM
Not sure how easy it is to write them because I don't have a clue with that kind of stuff, but they aren't allowed at the moment. They have said that they probably will be in the near future, but even wow launched without being able to have addons. They've also said a combat log is coming, so whether it's with addons or bioware made that aspect should get better. There's really no way to raid efficiently without some sort of combat log, kinda weird they didn't address this.
I don't really know what you mean by an overview of the crew skills? The official tor site gives a good description of each one. There's also a nice little flow chart floating around to show which gathering skills go with each crafting skill and so on. I'll try and post it when I'm on a computer.
I also don't get what you mean with the selling of junk. The grey items say they are worthless and you can sell to vendors for a few credits. Everything else you get in the world is gear, mats, or enchantments I think, and it's pretty obvious what you do with those things. If you need it you use it, and if it's worthless to you try your luck on the ah or vendor it.
MillerEP
12-22-2011, 02:41 PM
One of my complaints is that when I want to compare an item in my inventory and/or as a quest reward box to what companion currently has to see if its better, it only compares it to what I am wearing, even when I have the Companion tab clicked on the bottom of the inventory screen, its a small issue, but its stupid that I have to do the math in my head, I want this shit to be automated by now, it can't be that hard of a change to implement.
SLOTH
12-22-2011, 02:45 PM
One of my complaints is that when I want to compare an item in my inventory and/or as a quest reward box to what companion currently has to see if its better, it only compares it to what I am wearing, even when I have the Companion tab clicked on the bottom of the inventory screen, its a small issue, but its stupid that I have to do the math in my head, I want this shit to be automated by now, it can't be that hard of a change to implement.
Haha, yeah....
Another nit picky thing I have is when I right click something from my inventory to go to my cargo hold (bank) it won't stack if it's the same material. I had to manually go in and stack stuff up to make room in my bank. It is good that it seems stuff can stack to a high amount, but I want it to do it for me.
Cluttered
12-22-2011, 03:11 PM
No damage meters. Not now. Not ever.
In a perfect world, it's fine to have damage meters...Unfortunately, they get put to bad use. They aren't even needed. 95% of people out there can build a feasible rotation, one that can help accomplish all the goals in SWTOR, without having to sit in front of a dummy and bang out rotations to find out what helps squeeze out another .3% damage. The minute you institute damage meters, the minute the variety of the game begins to die. It's impossible for developers to completely balance every class and skill...So, suddenly you start getting the FOTM's in class and spec. I don't want that and a lot of people are like myself.
The lack of right-click to my cargo bay item stack is really annoying. Also, when you have a pending reward that involves a mod...It's a pain to try and see if it's an improvement in your orange items.
SLOTH
12-22-2011, 03:41 PM
No damage meters. Not now. Not ever.
In a perfect world, it's fine to have damage meters...Unfortunately, they get put to bad use. They aren't even needed. 95% of people out there can build a feasible rotation, one that can help accomplish all the goals in SWTOR, without having to sit in front of a dummy and bang out rotations to find out what helps squeeze out another .3% damage. The minute you institute damage meters, the minute the variety of the game begins to die. It's impossible for developers to completely balance every class and skill...So, suddenly you start getting the FOTM's in class and spec. I don't want that and a lot of people are like myself.
The lack of right-click to my cargo bay item stack is really annoying. Also, when you have a pending reward that involves a mod...It's a pain to try and see if it's an improvement in your orange items.
I completely agree with you on the damage meter issue. I say that even though I think it should be added. At this point I feel it's a necessary evil for mmos. Kind of like the "grindy" feeling of leveling. It would be great not to have a damage meter, but that pretty much ruins hardcore raiding, and I feel pretty sure bioware wants that crowd involved. I guess I could be wrong about that last statement, but it would definitely turn a lot of people away from the game.
Chult86
12-22-2011, 03:53 PM
I completely agree with you on the damage meter issue. I say that even though I think it should be added. At this point I feel it's a necessary evil for mmos. Kind of like the "grindy" feeling of leveling. It would be great not to have a damage meter, but that pretty much ruins hardcore raiding, and I feel pretty sure bioware wants that crowd involved. I guess I could be wrong about that last statement, but it would definitely turn a lot of people away from the game.
As someone who does competitive PvE raids, damage meters are a necessity.
The people who complain about meters are the ones who get the groups with the assholes that are in every MMO. The ones who feel the need to brag or call out people based on meters. I don't flaunt my meters on WoW, because I don't have to. If you group with immature people, they're going to be immature no matter if there are meters or not.
If I'm being successful in raids, I want to see the difference in power of my character, which comes from meters. I want to see how I'm comparing to other top players in the world that are raiding. You have to understand that from a raider's point of view, meters just have to happen. Raiders in WoW DRASTICALLY increased in efficiency once meters were introduced as an addon. All of a sudden there became a clear way to review specs/rotations and optimize them. For some people, the fun is just playing the game. For others, like myself, the fun comes in the chase of playing as close to perfect as possible, and achieving the most efficiency I can out of my character.
I can definitely see the argument of people not wanting to introduce meters, but again, group with mature, non-assholes, and it won't matter if there's a meter or not.
Chult86
12-22-2011, 03:55 PM
No damage meters. Not now. Not ever.
In a perfect world, it's fine to have damage meters...Unfortunately, they get put to bad use. They aren't even needed. 95% of people out there can build a feasible rotation, one that can help accomplish all the goals in SWTOR, without having to sit in front of a dummy and bang out rotations to find out what helps squeeze out another .3% damage. The minute you institute damage meters, the minute the variety of the game begins to die. It's impossible for developers to completely balance every class and skill...So, suddenly you start getting the FOTM's in class and spec. I don't want that and a lot of people are like myself.
The lack of right-click to my cargo bay item stack is really annoying. Also, when you have a pending reward that involves a mod...It's a pain to try and see if it's an improvement in your orange items.
Actually, I think this game will be able to circumvent that issue for the most part. This isn't WoW where I can have a max level alt in just a few days thanks to the many, many XP bonuses they provide. This game takes a long time to level, and certainly won't be feasible for people to have multiple alts that they can swap to for FOTM or quite some time.
Cluttered
12-22-2011, 04:06 PM
Chult, like I said "perfect world". Damage meters don't just effect the high end raid groups. Wannabe's with attitude infest the game and I've seen relatively normal people, just out to have fun, suddenly become like drug addicts when they start to examine meters. I don't even know what you mean by "competitive raiding" but, while I think BioWare wants SOME content that requires very well coordinated efforts, I think they've made it clear through design and communications that this game is not intended to be a hardcore raiding or hardcore PvP game.
Doc.Pringles
12-22-2011, 04:39 PM
Not sure how easy it is to write them because I don't have a clue with that kind of stuff, but they aren't allowed at the moment. They have said that they probably will be in the near future, but even wow launched without being able to have addons. They've also said a combat log is coming, so whether it's with addons or bioware made that aspect should get better. There's really no way to raid efficiently without some sort of combat log, kinda weird they didn't address this.
I don't really know what you mean by an overview of the crew skills? The official tor site gives a good description of each one. There's also a nice little flow chart floating around to show which gathering skills go with each crafting skill and so on. I'll try and post it when I'm on a computer.
I also don't get what you mean with the selling of junk. The grey items say they are worthless and you can sell to vendors for a few credits. Everything else you get in the world is gear, mats, or enchantments I think, and it's pretty obvious what you do with those things. If you need it you use it, and if it's worthless to you try your luck on the ah or vendor it.
Hah, to be honest, I had NO idea that companions were involved with gathering/crafting. I haven't quite hit level 10 yet, so I haven't gotten an introduction to that material. After having read how the system works, I'm not bothered by being unable to craft/gather before lvl 10.
As for items that display no cost, it probably won't be too big a deal mid-end game. In the beginning, however, I collect as much junk as I can to garner as many funds as early as possibly can. This also applies if I'm farming for a quest. I hate making trips to AH/vendors mid-game, and normally will do that in bulk, which often includes an hour or two scavenging AH for deals, and selling for profit. I guess the biggest thing is me being new means I have no idea what stats/gear bring better prices, and if I need to drop something, I don't immediately know what I want to drop.
I agree with Cluttered about damage meters, but I loved having mine. It's not that I want to compare it with other party members, per se, rather I want to know if a different strategy may work better (AOE vs single-target). Many skills are difficult to calculate damage when there are procs/buffs, debuffs, and aoe to consider. The meters simply help me determine if a channeling spell does more damage than multiple cast spells. Additionally, it helps me determine how force/energy-efficient certain abilities are, so I can determine when the most suitable time to use them. But exactly like you said, this leads to rotations, which leads to linearity..
I'm glad to hear about the combat log. I would like some sort of numbers beyond what ability description provides..
Cluttered
12-22-2011, 06:53 PM
Doc, unsure based on your post but do you know that you can send your companion to go sell your grey junk? They'll be gone for a minute.
SLOTH
12-22-2011, 07:25 PM
Doc, unsure based on your post but do you know that you can send your companion to go sell your grey junk? They'll be gone for a minute.
damn, i didnt even know that. you do that in the crew skills menu too?
Cluttered
12-22-2011, 07:55 PM
damn, i didnt even know that. you do that in the crew skills menu too?
That or you can right click their portrait and select it.
Earl's Second Coming
12-22-2011, 08:45 PM
One of my complaints is that when I want to compare an item in my inventory and/or as a quest reward box to what companion currently has to see if its better, it only compares it to what I am wearing, even when I have the Companion tab clicked on the bottom of the inventory screen, its a small issue, but its stupid that I have to do the math in my head, I want this shit to be automated by now, it can't be that hard of a change to implement.
This irritated me too until I found it as an option in your preferences menu.
puracaine
12-23-2011, 01:46 AM
I am really enjoying this game, far to much really. Haven't stopped playing. Playing a Jedi Sage, sitting around 31 atm. I ran a 4 man quest yesterday, which was actually challenging, loved it.
Doc.Pringles
12-23-2011, 05:24 AM
Doc, unsure based on your post but do you know that you can send your companion to go sell your grey junk? They'll be gone for a minute.
My original post was prior to reaching level 9 (8). I didn't have a companion yet, so I didn't know just how badass having one was.. I stumble across uses of them quite often, such as that selling gray items one. It's a blessing for low-levels.
SLOTH
12-23-2011, 11:16 AM
I've seen exactly one republic player in the open world while leveling. I'm only level 34, but I thought I'd see more. Anybody running into the opposite faction on a pvp server?
I'm thinking I need to roll a dark side Jedi on the republic side to get in on some action.
MillerEP
12-23-2011, 11:38 AM
I'm liking the crafting, I decided yesterday to devote some time to crafting, aside from the expensiveness of getting the right materials, I think it's innovative. You have to get your companion to craft an item, then reverse engineer it, keep this up and then after a while through reverse engineering you'll get a blue. Then you start making the blue version of it and reverse engineering until you discover a purple. At that point you can then keep reverse engineering blues to unlock slightly different versions of the purple. Genius system if you ask me, just a total money sink though.
Cluttered
12-23-2011, 01:09 PM
I've seen exactly one republic player in the open world while leveling. I'm only level 34, but I thought I'd see more. Anybody running into the opposite faction on a pvp server?
I'm thinking I need to roll a dark side Jedi on the republic side to get in on some action.
I'm on PvE but I've seen republic players on Nar Shaddaa and I've won a few PvP battles on Tattooine. This one guy was flagged and he challenged me to a duel. I just went into cover, declined the duel and opened fire...Was hilarious. I'm so ahead of the curve though that not many people are in my zones. There were 4 people in Quesh and now there are 7 people on Hoth.
MillerEP
12-23-2011, 01:15 PM
So the guild I run with (think Shaggy minus the Texas connection) did all this crazy research to find which PvP server all the Alliance guilds were going to roll on, knowing that we wanted Empire and like having a lot of targets to kill. So early release happens, we all jump on, make characters, lock in names, and then some jackass from some other guild makes an entire post on the forums entitled something like "Wow! Look at all the Alliance on this server!" so now it's Empire heavy :(
Michael Knight
12-28-2011, 12:13 PM
I think the population is heavily skewed imperial overall, but it depends in your server
SLOTH
12-28-2011, 12:26 PM
I think the population is heavily skewed imperial overall, but it depends in your server
I saw something that had imperial 2 to 1 on all pvp servers. I think it was some sort of population website. I could see it being more even on rp servers for obvious reasons, but it looks like most if not all pvp servers are heavy imperial by a lot.
MillerEP
12-28-2011, 12:42 PM
Which makes me sad, because it's all Hutt Ball all the time :(
Cluttered
12-28-2011, 01:59 PM
Level 50 achieved.
SLOTH
12-28-2011, 02:45 PM
Level 50 achieved.
Grats
Wish I could get there. These holidays have left me no time to level. I'm at 37 right now, and I think my guild wants to start raiding this Tuesday, so I'm probably screwed.
Doc.Pringles
12-28-2011, 02:48 PM
Level 50 achieved.
Your avatar somehow appears rather fitting.
I haven't been able to play much. I have a 20 Sith Sorcerer that I originally was going to heal, but had to respec to lightning b/c other healers get bitchy and moany. Not a big fan of lightning build at all, thus far.
I was considering making an alt that is more PvP-based. Was thinking BH Merc, or a IA Sniper..
Chult86
12-30-2011, 03:22 PM
Which makes me sad, because it's all Hutt Ball all the time :(
Huttball with a guild premade group is the MOST fun I've ever had PvPing in an MMO, ever. it's amazing.
puracaine
12-30-2011, 07:53 PM
This game is amazing. Hit 50 last night and already looking forward to leveling my next toon. Ran some warzones with 2 buddies of mine a Shadow and Scoundrel, with me Sage healing, and we just rolled fuckers for like 9 games straight. I see that some people are leveling strictly in warzones, which I find kinda weird, but to each their own. The content in this game is fucking great.
puracaine
01-05-2012, 08:21 PM
So how is Ilum on everyones servers? I get my daily and weeklies done, but so far there haven't been any actual battles. I think I've killed one imp out there.
hempmal
01-06-2012, 08:49 AM
Ilum is pretty much cap trading and dailies on my server. 25 imps in the zone last night, most I have seen. Usually there isn't a republic player around to cap, so some of the other guilds have started to plant low level repub alts to help their guild cap for the daily/weekly.
Cluttered
01-06-2012, 01:20 PM
Just hit valor rank 50 today. Loving the warzones. Really wish Bioware had server forums, but we've created our own.
Pablo
01-06-2012, 01:25 PM
Of you guys that hit 50, care to explain what its like at the end game?
I come from the PvE world of high end raiding in EQ and EQ2, where you get all of your loot from boss mobs.
How is SW:TOR different?
Currently, I am level 31 and not sure if I am interested in end game raiding again, but I am enjoying my Operative and once I hit 42, I'll start getting in some PvP.
Wadesworth
01-07-2012, 09:40 PM
Way behind the curve here since I had to wait until the new year to figure some financial shit out and buy the game. Playing an Inquisitor-Sage on Lord Praven, wanting to heal endgame but am leveling damage. Any word on how healing holds up for early five-mans if you're not specced into it?
Doc.Pringles
01-08-2012, 02:05 AM
Way behind the curve here since I had to wait until the new year to figure some financial shit out and buy the game. Playing an Inquisitor-Sage on Lord Praven, wanting to heal endgame but am leveling damage. Any word on how healing holds up for early five-mans if you're not specced into it?
As someone who jumps back and forth between Lightning (DPS) and Corruption (Healing), as Inquisitor Sorcerer, you will not tell an immediate difference until probably around level 19 or so, then it begins to become a HUGE difference. A quick heads up if you're playing Sorc, your first 5 points or so should ALWAYS go into the Lightning tree first, no matter PVP/E or DPS/Heal. These add 100 Focus to your total, and decrease cost of spells. For this reason, you will be exactly the same as all other Sorc's until level 15. By this time, you should develop a good idea of DPS or Healing rotation, and you can set your path from there.
Healing early is incredibly easy, assuming people know to avoid bumps, adds, aoe, etc. I've run w/ a good group since lvl 8, and have healed groups 2 levels higher in an instance 3+ higher than me with little to no problem. DPS won't be great early, however.
DO NOT combine both roles. Nothing irritates me more than a dps-spec trying to heal b/c they have the spells, or vice versa. You can identify people who do this almost immediately. I am not entirely sure about other classes, in the Sorcerer's case, their talents greatly affect their abilities, primarily adding extra effects to them. For example, a damage spec would NEVER use one of the healing abilities since it heals for less/time and less/focus. The only benefit is a shorter cast-time. Leveling the healer tree will open new opportunities and advantages to this ability, however.
For this reason, PLEASE focus on what you're spec'd, b/c it makes a HUGE difference in rotation/priority. Not to mention respecing your talents is incredibly cheap (you can't change advanced classes, however).
Chult86
01-09-2012, 03:59 AM
Went 55-3 in Warzones this weekend.
50 Assassin Tank
50 Sorc Healer
50 Assassin DPS
50 Merc DPS
Would routinely win Huttball in <5min with around 5-10 medals each. Defending the one where you attack the doors, I think a team got the first door one time, and they were able to bug it and stealth cap it. Also did 6/6 normal mode raids, and 4/6 hard mode raids. Game is very, very fun in every aspect, bugs aside :P
Wadesworth
01-09-2012, 08:35 AM
As someone who jumps back and forth between Lightning (DPS) and Corruption (Healing), as Inquisitor Sorcerer, you will not tell an immediate difference until probably around level 19 or so, then it begins to become a HUGE difference. A quick heads up if you're playing Sorc, your first 5 points or so should ALWAYS go into the Lightning tree first, no matter PVP/E or DPS/Heal. These add 100 Focus to your total, and decrease cost of spells. For this reason, you will be exactly the same as all other Sorc's until level 15. By this time, you should develop a good idea of DPS or Healing rotation, and you can set your path from there.
Healing early is incredibly easy, assuming people know to avoid bumps, adds, aoe, etc. I've run w/ a good group since lvl 8, and have healed groups 2 levels higher in an instance 3+ higher than me with little to no problem. DPS won't be great early, however.
DO NOT combine both roles. Nothing irritates me more than a dps-spec trying to heal b/c they have the spells, or vice versa. You can identify people who do this almost immediately. I am not entirely sure about other classes, in the Sorcerer's case, their talents greatly affect their abilities, primarily adding extra effects to them. For example, a damage spec would NEVER use one of the healing abilities since it heals for less/time and less/focus. The only benefit is a shorter cast-time. Leveling the healer tree will open new opportunities and advantages to this ability, however.
For this reason, PLEASE focus on what you're spec'd, b/c it makes a HUGE difference in rotation/priority. Not to mention respecing your talents is incredibly cheap (you can't change advanced classes, however).
Meant to say Consular/Sage, but from what I've heard the classes are pretty similar. Thanks for the advice.
SLOTH
01-09-2012, 08:57 AM
I hit 50 Sunday and ive probably healed 5-6 heroic flashpoints. There are still a number of bugs involved with pve at this point. A lot of bosses just do some odd things that aren't suppose to happen, but for the most part I think the difficulty is good. Most stuff isn't very hard, but there are a few difficulties on some fights. The last boss in boarding party is hard as shit.
As for how you get gear; there are three vendors for pve gear. One that takes heroic flashpoint badges that you get at the end of each run (and for daily flashpoint quests), one that takes a "tier token" that drops off raid bosses and the last boss of Heroic flashpoints, and the last is hardmode/nightmare raids. I haven't done any raids yet so I'm not sure if the "tier tokens" drop off every boss or just certain ones. Along with all that, the bosses in heroic flashpoints drop "epic" gear too.
I still havent really figured out illum. I assume I need to unlock dailies and stuff by doing a questline, but i was so tired of doing quests to get to 50 that I might have to put that on hold for a few days.
Pablo
01-18-2012, 01:58 PM
I should hit 42 this evening, but I'm getting more concerned about not liking this game any more. I was never into PvP in my EQ/EQ2 time and only near the end of my time there, did they introduce Battlegrounds, where it was open PvP against other players. Evidently at 50 PvP is about all you have to do in this game.
Since I've always rolled priest based characters, PvP has never been my forte, since I was usually under powered to kill people and was usually the target of all PvP.
I assume that I just need to jump in and start doing it? Anyone have any tips for a newbie PvPer, who has always hated this aspect of gaming?
Maybe it won't be so soul-crushing since they've moved level 50s into their own warzone queue.
Doc.Pringles
01-18-2012, 02:40 PM
I should hit 42 this evening, but I'm getting more concerned about not liking this game any more. I was never into PvP in my EQ/EQ2 time and only near the end of my time there, did they introduce Battlegrounds, where it was open PvP against other players. Evidently at 50 PvP is about all you have to do in this game.
Since I've always rolled priest based characters, PvP has never been my forte, since I was usually under powered to kill people and was usually the target of all PvP.
I assume that I just need to jump in and start doing it? Anyone have any tips for a newbie PvPer, who has always hated this aspect of gaming?
Maybe it won't be so soul-crushing since they've moved level 50s into their own warzone queue.
1.) Pick up biochem. This gives you a nice buff, a nice burst/defensive ability, and a heal.
2.) Respec to PvP build that primarily focuses on CC/Interupts. Few classes can focus on pure burst DPS and get away with it. Utility. Utility. Utility, which brings me to point 3.
3.) Mic up and pick up some buddies. Generally, if you're team is getting romped, it's primarily b/c the other team is communicating. Those groups that you see dominate avoid 1v1 conflict, and generally has a bunch of smaller "groups" that run around and focus-fire well. For example, when I play my sniper, I will almost NEVER pvp alone, b/c it's largely a utility/team player. When focused, snipers drop fast, and have few means to escape from multiple enemies (1v1, they are pretty damn good at escaping). This brings me to
4.) Learn to survive. If you're familiar w/ DOTA or LoL, treat it similarly. A death on your part is seldom worth getting a kill. The only time you should die is if a scoundrel/operative sneaks up on you w/ half health and no CC break, or if you end up by yourself and die while retreating from a group. Learn to take quick "breaks" from combat in areas outside of LOS to regen health/energy. Always keep in mind where nearest powerups are as well. Last, when you rez, don't forget to click on sprint and your buff before jumping out into combat.
5.) LEARN APPEARANCES! Not sizes.. You will grow to remember that cloaked enemies w/ double-sabers are likely assassins, and someone with a gatling gun and heavy armor should likely not be fucked with on your own. Just because someone is a petite lass, doesn't mean she's not spec'd tank. This takes time, but another useful trick is to turn enemy nameplates on and identify their type of energy (bullets, focus, heat, etc). This will generally give you a decent idea of what they are.
6.) *for most classes* Give up power and pick up Crit. Part of PvP, as opposed to PvE, is to smack them silly before they have a chance to heal, escape, bubble, etc. You may sacrifice DPS, but burst kills, and kills knock the other team out of action, netting better objective opportunities.
Also, the math works out better in using Crit, Surge, AND Power together (multiplicative returns), as opposed to specializing in one. Sometimes you may want to focus solely in crit%, as your build may revolve around netting procs from crits. Obviously, Endurance and Expertise is helpful for ALL classes in pvp..
7.) Use your abilities. Common sense, but if you are used to PvE, there are probably a bunch of PvP-inclined abilities you never touch, and vice versa. Drop the "reduced threat" and pick up the "slows target".
8.) Learn how to use resolve (the bar below health). Resolve is SWTOR's system of diminishing returns on CC's. Basically, if your resolve bar is full (fills by being CC'd) then you can't be stunned. Ideally you don't want to break from CC until your resolve bar is full, as you can't get re-stunned for some time. This works the other way around, so pay attention to enemies' resolve. Similarly, an the enemy resolve is low, use wimpy CC's first. If they break out of it, then use your bigger CC, since they won't be able to break from that.
9.) You shouldn't be afraid to attack higher levels, but know that they will be 'partially' stronger, and will have more abilities at their disposal. Skill prevails, but level and gear does make a difference.
10.) Throw the damned ball
11.) Remember to vote MVP's at end of wz.
Besides that, learn what makes your character unique in PvP, and have at it. What AC are you rolling?
Pablo
01-18-2012, 04:57 PM
Thanks, Doc! Excellent stuff. I have a couple of old guildies that have hit 50 and I assume we plan on WZing it up once I hit 50. I am the healer among us.
I have IA down the Operative AC with a semi-PvP capable medic spec. I do need to learn about the resolve bar because that isn't an issue in PvE.
I've read a lot about keybinding vs 'clickers' and I am definitely a clicker, but I am slowly trying to reprogram my fingers into keybinding.
Chult86
01-19-2012, 12:40 AM
10.) Throw the damned ball
Please.god. This should be a loading screen tip or something.
Cluttered
01-19-2012, 12:42 AM
Rakata Medpac has been nuked from orbit.
LonghornJudas
01-19-2012, 05:27 PM
Please.god. This should be a loading screen tip or something.
They should also tell you that after you press the pass button that you still need to aim and press a button to throw it, plus add this information to the tooltip.
I missed that the first 4 times I had the ball.
LonghornJudas
01-19-2012, 05:28 PM
Rakata Medpac has been nuked from orbit.
The whole idea of a non-consumable item like that seemed like a bad idea all along. Same with the purple grenades. To me at least...
SLOTH
01-19-2012, 06:20 PM
The whole idea of a non-consumable item like that seemed like a bad idea all along. Same with the purple grenades. To me at least...
I think it is a pretty cool idea. It's just that all the other crew skills are nowhere near as useful. Like bioware has said it was becoming mandatory to take biochem.
I'm loving my Shield spec Vanguard! I have so much utility, I don't pull massive dmg numbers, but I have so much to bring to the table. In WZ I typically soak up 50-100k worth of dmg every match with guard, I'm specced for a 6 second cool down on my interrupt which annoys casters and healers. I have high mobility with Storm which is similar to Charge in WoW that also immobilizes the target, I have 2 bleeds to help prevent caps and stealthers from fleeing, Harpoon is so bad ass for bringing a player into the group for an insta gib, I run a lot of premades with 2 Scoundrel dps, I'll pull a healer into our group and he will be dead in a matter of seconds. http://www.torhead.com/skill-calc#801GRGbzRbRMZMsMroZb.1 That's my build, it's a load of fun. I'm close to Valor rank 57, Imps outnumber us so bad but we use a public vent for Ilum and roflstomp them despite the heavy odds against us.
Cluttered
01-28-2012, 11:14 AM
Of course you are. You get 4 free protection medals. You get DPS medals. You get objective medals. You get to form an almost unbeatable combination with a healer if you guard them, they shield you, and you taunt the main DPS threat.
Chult86
01-28-2012, 06:53 PM
I'll be streaming my guilds raids tonight if anyone is interested in seeing the endgame:
http://www.twitch.tv/ahdehl
Myself and my guild vs Imperial Zerglings in Ilum, we brought our marines and stimpacks and laid the smack down.
http://www.youtube.com/watch?v=nU5_9UOWXfM
Austinvines
01-30-2012, 02:37 PM
I'll be streaming my guilds raids tonight if anyone is interested in seeing the endgame:
http://www.twitch.tv/ahdehl
So since you leveled TOR through the holidays can I assume you had nothing to do with BL's WoW progress in 4.3?
Chult86
01-31-2012, 03:46 PM
I joined them a few days after they killed Madness. My guild was US 7th and we broke up right after Xmas, and BL had been trying to recruit me for a few months, and I gave in.
kap1959
03-06-2012, 01:01 PM
I'm thinking this game might be dying a slow death. When it first came out there were 30 to 40 players on the planets. Now, I only see 3 to 4. Hell, I've given up on Heroics altogether.
SLOTH
03-06-2012, 01:32 PM
I'm thinking this game might be dying a slow death. When it first came out there were 30 to 40 players on the planets. Now, I only see 3 to 4. Hell, I've given up on Heroics altogether.
I canceled my sub about 3 weeks ago. I think there is a lot of potential with the game, especially with bioware in charge, but there just isn't enough there right now for me to spend $15 a month on it.
Chult86
03-06-2012, 06:16 PM
The raids are well designed for the most part, but buggy as shit, and lack of a combat log leads to a LOT of "Ok, I just died... but how?"
Also, PvP is a LOT of fun, but without the ability to queue with 8 people for them, it sucks having half of your team be randoms, that 99% of the time, are fucking awful.
Cancelled my sub immediately after learning the 'Rated' Warzones won't support 8 man queues in 1.2, I'm not fucking carrying any more window lickers who think Huttball is nothing more than a death match taking place in the middle of the map, I'm sick of scrubs who can't watch a door in void that can't say 3 imps are coming to my side I'm alone help me out or can't be bothered to guard a turret in Civil War. It's going to come down to RNG you might get stuck with another organized 4 man group on your team, but that is highly unlikely. Fuck that game, bring on Guild Wars 2.
http://www.swtor.com/community/showthread.php?p=3326416#edit3326416 Fucking fail!
Cluttered
03-09-2012, 05:39 PM
Reid updated that thread saying you actually will be able to 8 man queue for rated warzones.
SLOTH
07-31-2012, 03:53 PM
http://www.swtor.com/free/features
Free to play. I really don't see how this is going to help them any, but they had to do something. From somebody that has already done the leveling/story process (only really solid part of the game), there is really no reason for me to start playing for free again. I am sure there is some sort of cash shop, but I dont think bioware is going to get much money from these players that try it for free. Now these players that are still paying the sub are going to jump ship now that it is branded as free to play. There are some quite successful free to play games, but they sure didn't cost what swtor cost.
vicerous
07-31-2012, 04:03 PM
http://www.swtor.com/free/features
Free to play. I really don't see how this is going to help them any, but they had to do something. From somebody that has already done the leveling/story process (only really solid part of the game), there is really no reason for me to start playing for free again. I am sure there is some sort of cash shop, but I dont think bioware is going to get much money from these players that try it for free. Now these players that are still paying the sub are going to jump ship now that it is branded as free to play. There are some quite successful free to play games, but they sure didn't cost what swtor cost.
Killing Blow. Couldn't even outlast a disappointing wow expansion.
Powered by vBulletin™ Version 4.1.3 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.